Scarlet

“But none of you need to worry about that for now, as the Voided Overlord won’t be able to break into the universe for another several years at the least,” King Oberon declares, breaking the tension that had filled the stadium a little bit. “And our resident Warden will be taking care of it when it does arrive, won’t she?”

I can’t help but feel quite a few gazes focused on me at that offhanded statement. Not to mention a slightly vindictive look on the Fae King’s face.

Rude.

Not my fault these competitions weren’t designed with the Red Plague in mind.

Well, putting that aside for now, I feel I should hopefully be able to reach the cap of Class V within the next several years.

Probably.

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Depends on if I win this competition and get the ability to teleport across the universe.

Anyways, I turn my attention back to the tower down below as I see other competitors finally sending void creature at the tower. And it’s at that point that I realize that we were given a hundred more points to spend on this.

Unlike with the defense setup phase though, this time it specifically mentions that all points that aren’t spent will be removed after each tower defense.

So we don’t get to just horde points from not attacking towers.

I focus on the tower itself. Instead of my tower, this one is a lot narrower with a large portion going outside of the tower and climbing up the sides of it. Meanwhile the interior parts of the tower don’t actually last for very long before going outside.

The towers on the other hand don’t look anywhere near as well set up as the ones I placed in my own tower. Probably because the demons have never played video games before. So they don’t know as much on how to best place towers and the like.

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Although I’m sure the Demon Lords and other smarter demons would do rather well despite that.

Also, it looks like the flying demons are limited to only flying through certain portions of the ‘map’ with little invisible barriers blocking certain areas. So they can skip some traps and portions through flying, but they can’t just fly around the entire tower to make it to the top and break the core.Stolen content alert: this content belongs on Royal Road. Report any occurrences.

The void creatures at this point are still within the tower. But to my surprise, the moment I try to focus on those void creatures, I somehow become able to see through the tower at the creatures inside.

Interesting.

The void creatures are on the second floor of the tower right now, with about one more floor above them until the tower reaches the outside portions.

Considering that the floors of the tower are a lot narrower than my own though, this won’t likely take very long for the void creatures to break past the tower’s defenses and enter the exterior parts. Especially considering that the other competitors are finally starting to send void creatures of their own at the tower.

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At least, judging by the much larger number of void creatures beginning their climb up the tower. Some of which are Class II.

Also, I can’t help but admire those towers and the defenders. Because they’re doing quite well when taking into consideration the fact that they’re attacking Class I and Class II equivalent void creatures.

From what I can tell, the defenses that cost a half a point are Class 0 equivalent, the ones that cost two points are Class I, and the ones that cost five points are Class II equivalent. With the ones costing ten points as being Class III equivalent in power.

All a decent chunk expensive than the void creatures we’re sending at the tower, but at the same time, the defenses are mostly permanent. With the exception of the monsters.

They will be reused on every creature that passes by.

Oh, and the makeshift walls too. There were some of those offered along with the traps, but I didn’t really use them much.

Not very many good spots to place them in my tower unlike this one.

I watch for a few more seconds before going ahead and spending my points on several Class 0 void creatures, a few Class I void creatures, two Class II void creatures, and a Class III void creature all in a single batch. Then I simply sit by and watch them all move forwards with intrigue.

The best way from what I’ve seen to beat a defense in a tower defense game is for clumped together monsters, or void creatures in this case, with a mixture of strong and weak ones. Generally to have the weak ones take the hits and attention away from the strong ones as they all pass by the stronger towers. Then the strong ones will be set to move on through the tower after having passed by the difficult parts.

Assuming they don’t have their defenses spread out, of course. But this tower has most of its defenses on the interior floors, with only some traps and a single layer of defense at the end of the tower’s exterior area.

And it helps in this case that the Class III broodmothers give birth to a bunch of weaker void creatures to buff up that little wall around them.

Although I can’t help but notice that the babies are far weaker than the purchased Class 0 void creatures. Which proves that they are, in fact, babies.

Not a hard thing to figure out if you try.

That babies would be weaker than adults.

After my little force gets taken down along the way, I go ahead and send another, slightly altered force of void creatures now that I’ve gotten a bit more of an understanding of the monsters themselves. And slowly but surely, along with the assistance of all the other competitors, the void creatures make it through the tower all the way to the core before shattering it.

Then a large number flashes above the tower stating that a little less than four minutes had gone by before they lost, following which another tower appears with a different surroundings.

And the process starts all over again.

This is fun.

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