Chapter 225: Complete Joy "Tickets to participate in the live show can be acquired using the hero's cultivation points you've gained through gameplay, so there's no need to purchase them separately," Director Kang Junhyuk's explanation about Virtual Idol resonated profoundly.
The release of the game coupled with such a striking announcement...
Perhaps it was after witnessing Cheryl and Azusa's splendid live performance moments ago, but a wave of discontent surged among the audience regarding what they perceived as excessively stringent policies.
However, here's the thing.
Reflecting back, every game crafted by Director Kang Junhyuk never shied away from a challenge, from the early days of 'Dragon Emblem,' a brutally challenging game he introduced during the Family era.
In that game, losing a character meant losing play data, and that same system carried over to the sequel.
Back then, users also complained about the gameplay of Dragon Emblem being excessively unforgiving.
Instances of entire parties being wiped out due to players ignoring strategic actions during party play were common.
At one point, Director Kang Junhyuk dismissed such feedback from users with just a single phrase in a gaming magazine.
"The Dragon Emblem series is meant to be enjoyed like that." While some in the industry found his response dismissive of user concerns, I wholeheartedly agreed with his statement.
Users who shared my perspective gathered trustworthy players, forming clans to challenge dungeon raids together.
It was as if the camaraderie found in RPG games had materialized into reality due to the insane difficulty of Dragon Emblem.
Some gaming magazines even likened the difficulty level 'Kang Junhyuk' to an additional tier above EASY, NORMAL, and HARD.
Thus, the name Kang Junhyuk itself carried a peculiar excitement for users.
Was it because of these expectations that all the games he developed have been massive hits to date? If he had heeded user opinions and taken an easier route, criticism would have surely surfaced, accusing him of losing his initial vision...
The gaze of people is always like that.
When something clashes with their standards, they fervently desire to mold it to their liking.
In reality, there were games in the Super Family era that, despite releasing a light version reflecting user feedback about excessive difficulty, ended up in poor sales and eventually dragging down the main title.
In that regard, Director Kang Junhyuk appeared as an unyielding director who remained impervious to user evaluations.
But even for someone like him, would he truly incorporate such a ruthless system into an idol cultivation game? 'His unique style of pushing users to the brink knows no boundaries, regardless of genre...' On one hand, it's truly commendable for his consistency.
A user sitting near the front asked him, "How exactly do we use these cultivation points you just mentioned? Are we supposed to bring a Complete Laon to the live show?" Now that I think about it, how exactly do we redeem these points? As everyone's attention returned to Mr.
Kang Junhyuk, he, rather perplexed, asked us, "Wouldn't everyone here have at least one Laon in their bags?" In that instant, the instruction manual for Complete Laon I saw at the restaurant earlier flashed through my mind.
Could it be...? "If you select the synchronization menu on the main screen of Virtual Idol, you can link your play data with the portable Laon.
Please note that this sync feature will be present in all games released by Pentagon in the future." "For games like Virtual Idol, syncing with Laon allows you to enjoy mini-games externally.
Additionally, through terminals in Pentagon shops, you can monitor the heroines' points in real-time and download new stage outfits updated weekly." "Wow...
That's...
incredible." Upon hearing Director Kang Junhyuk's explanation, I involuntarily exclaimed.
"Shh.
Didn't Junhyuk say Kanna's name is a secret..." "Oh, right.
I almost..." Watching Erica calmly pluck the guitar strings on the screen, the restless atmosphere in the hall gradually subsided, aligning with the chairman's intentions.
After a while, when Kanna, having closed her eyes, finished singing calmly, she descended from the chair where she played the guitar, took the microphone, and said, "Hello, everyone.
I'm Kishimori Kanna, who will be playing Katajiri Erica in Virtual Idol for the first time.
It's my first greeting to you all, and it's quite nerve-wracking, but I think I need to share a somewhat disappointing news." "Hmm...? What is it?" Kanna, displaying a momentarily uneasy expression at the reactions of the people tilting their heads, looked inside the stage.
Having received a message from someone there, after a while, she bit her lower lip and opened her mouth, "The voice actor for Tsubaki-san, who was supposed to perform after me, is in bad condition today and can't sing." "Oh no!" "This is disappointing..." "Is she nervous because it's her first stage?" "When I heard it through the speakers this morning, it felt so good that I wanted to hear it again..." "Darn it...
to think we can't even see her." Kanna on the stage had a visibly sad expression, matching the complaints from users all around.
"Does this mean the live ends here?" "Feels like something's missing since we can't see the last stage." "Exactly..."
Well, it was considered the climax of today's live, and now it had turned out like this.
It was somewhat understandable that users were disappointed.
Mayumi also had a disappointed expression upon hearing that Tsubaki's stage couldn't be seen.
At that moment, Kanna, who was observing the grumbling audience, slowly brought the microphone closer to her lips.
"...
If it's okay with all of you, may I sing 'Please hold me' on behalf of Tsubaki-san?" > Thank you for reading this far! You can access more chapters from HERE by joining my Patreon community.
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